People, people, why do you scurry
always in a hurry
scurry, scurry, scurry
always in a rush.
I'm the man your parents warn you to stay away from. I'll sit in the corner of a room, back to the wall, watching every movement you make. I'm the one that fantasizes about your end at my hand, of how your blood may differ in taste from the last, how you'll sound when panicked. I am your admirer from afar, the envious sack of flesh that will never be able to feel the way you do.
I know you've seen me a few times now, I can feel every glance you make my way. I know what it is like to be watched, I allow you to see me. I'll play the game, let you h
One thing I love about the Fable games are the characters. They present themselves in a unique fashion and always manage to burrow into the player's heart. However, what seems to escape the games is more development in the relationship the Hero has with the characters. Past Heroes being recognized more in the future games, already established bonds being given more than just a few conversations or quests. What if the relationships were less one sided and given more attention? Given more options to speak with a comrade, or even request one of those companions to aid you in a quest. It feels like these storyline characters are placed in and giv